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Instructional Design & How People Learn

Use the science of learning to design lessons, objectives, materials and assessments that actually change what people can do.

Level: Intermediate4 modules · 12 lessons · 7h
instructional-designlearning-scienceteachingassessmente-learningtraining

Leads to: Technical Trainer, Computer Science Teacher

Before you start

This course builds on Professional Communication & Teamwork. Take it first if you are new to the topic.

About this course

Knowing a subject well is not the same as being able to teach it. This intermediate course gives technical trainers and computer science teachers the evidence-based core of instructional design. You will learn what cognitive science says about memory (retrieval practice, spacing, cognitive load, worked examples) and what it does not say (learning styles); write measurable objectives with Bloom's taxonomy, plan with backward design, and run projects with ADDIE or SAM; build slides, short videos and e-learning that follow Mayer's multimedia principles; and write quiz questions, rubrics and feedback that show what learners really understand, with Universal Design for Learning built in from the start. One running example, a 90-minute Git workshop for new developers, ties the lessons together. Most activities are practical design tasks you can do with a document, free slide software and a screen recorder.

Course content

  1. Module 1

    How People Learn

  2. Module 2

    Designing Instruction

  3. Module 3

    Building Materials

  4. Module 4

    Assessment

Where this course leads

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