Instructional Design & How People Learn
Use the science of learning to design lessons, objectives, materials and assessments that actually change what people can do.
Leads to: Technical Trainer, Computer Science Teacher
Before you start
This course builds on Professional Communication & Teamwork. Take it first if you are new to the topic.
About this course
Knowing a subject well is not the same as being able to teach it. This intermediate course gives technical trainers and computer science teachers the evidence-based core of instructional design. You will learn what cognitive science says about memory (retrieval practice, spacing, cognitive load, worked examples) and what it does not say (learning styles); write measurable objectives with Bloom's taxonomy, plan with backward design, and run projects with ADDIE or SAM; build slides, short videos and e-learning that follow Mayer's multimedia principles; and write quiz questions, rubrics and feedback that show what learners really understand, with Universal Design for Learning built in from the start. One running example, a 90-minute Git workshop for new developers, ties the lessons together. Most activities are practical design tasks you can do with a document, free slide software and a screen recorder.
Course content
Module 1
How People Learn
3 lessons · 42mWhat cognitive science says about memory and motivation, and how to use it: retrieval, spacing, cognitive load and adult learners.
- 9mLearning science essentialsReading
Use retrieval practice, spacing and interleaving so learning lasts beyond the session.
- 10mCognitive loadReading
Use cognitive load theory and worked examples to simplify a lesson without dumbing it down.
- 23mAdult and novice learnersReading
Adapt a lesson for adults by building on prior knowledge, motivation and real tasks, and drop the learning-styles myth.
Module 2
Designing Instruction
3 lessons · 2h 10mWrite measurable objectives, design the assessment before the activities, and run a design project with ADDIE or SAM.
- 53mWriting learning objectivesReading
Write measurable objectives with performance, condition and criterion, using Bloom's revised taxonomy.
- 40mBackward designReading
Plan results first, then evidence, then activities, and check alignment with a simple matrix.
- 37mADDIE and SAMReading
Plan a training project with ADDIE's five phases and know when SAM's rapid prototypes fit better.
Module 3
Building Materials
3 lessons · 2h 29mMake slides, handouts, short videos and e-learning that follow multimedia learning research.
- 46mSlides and handouts that teachReading
Apply Mayer's multimedia principles to redesign a text-heavy slide and write a useful handout.
- 53mShort instructional videoReading
Plan, record and caption a short, focused screencast that learners can use when they need it.
- 50mE-learning toolsReading
Build a short interactive module that uses scenarios and explanatory feedback, with free tools.
Module 4
Assessment
3 lessons · 1h 39mWrite questions that diagnose misconceptions, rubrics that make quality visible, and materials that work for every learner.
- 27mWriting good quiz questionsReading
Write multiple-choice items with clear stems and distractors drawn from real misconceptions.
- 1h 1mRubrics and feedbackReading
Write an analytic rubric for a project and give feedback that learners can act on.
- 11mAccessible learningReading
Apply Universal Design for Learning and basic accessibility practice so materials work for every learner.