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Statistics Fundamentals · Probability Basics

Probability rules

Reading39mLesson 1 of 3 in this module

Compute simple and combined probabilities with the complement, addition and multiplication rules.

Why this matters

Probability is the language statistics uses to talk about uncertainty. A quality engineer asks how likely a batch is to contain a defect, an actuary prices the chance of a claim, a data scientist estimates how often a model is wrong. You do not need advanced math for most of it. Four rules, applied carefully, cover a surprising amount of real work.

The basics

An experiment is anything with an uncertain result: rolling a die, testing a part, a customer visiting a page. The sample space is the set of all possible outcomes. An event is a set of outcomes you care about.

When all outcomes are equally likely:

P(event) = (number of outcomes in the event) / (total number of outcomes)

Rolling a fair six-sided die, P(even) = 3/6 = 0.5, because {2, 4, 6} are three of six outcomes.

Probabilities are always between 0 (impossible) and 1 (certain). You can write them as fractions, decimals or percents: 1/4 = 0.25 = 25%.

When outcomes are not equally likely, use relative frequency: the share of times the event happened in a long record. If 37 of the last 1,000 shipped units were returned, P(return) is about 0.037.

Rule 1: the complement

The probability that an event does not happen is one minus the probability that it does.

P(not A) = 1 - P(A)

This is often the easy way in. "What is the chance of at least one defect in 3 parts?" is hard directly but easy as 1 − P(no defects).

Rule 2: addition (A or B)

P(A or B) = P(A) + P(B) - P(A and B)

You subtract P(A and B) because outcomes in both events were counted twice.

Worked example: draw one card from a standard 52-card deck. What is P(heart or king)?

P(heart) = 13/52
P(king)  = 4/52
P(heart and king) = 1/52     (the king of hearts)
P(heart or king) = 13/52 + 4/52 - 1/52 = 16/52 ≈ 0.308

If two events cannot both happen (they are mutually exclusive), P(A and B) = 0 and the rule becomes plain addition. Rolling a 1 or a 6 on one die: 1/6 + 1/6 = 1/3.

Rule 3: multiplication for independent events (A and B)

Two events are independent when one happening does not change the probability of the other. Separate coin flips, separate dice, parts from a stable process.

P(A and B) = P(A) * P(B)        (independent events only)

Worked example: a process makes 2% defective parts, independently. Pick 3 parts.

P(no defect in one part) = 0.98
P(no defects in 3 parts) = 0.98 * 0.98 * 0.98 ≈ 0.941
P(at least one defect)   = 1 - 0.941 = 0.059

That combines the multiplication rule with the complement rule, the most common pattern in practice.

Rule 4: dependent events

If events are not independent, multiply by the probability of the second event given the first:

P(A and B) = P(A) * P(B given A)

Draw two cards without putting the first back. P(both aces) = 4/52 × 3/51 ≈ 0.0045, because after one ace is gone only 3 aces remain among 51 cards. The next lesson is all about this "given" idea.

Checking with simulation

When a calculation feels slippery, simulate it. Python's random module with a fixed seed gives the same "random" results every run, which makes results reproducible:

import random

random.seed(42)
trials = 100_000
hits = 0
for _ in range(trials):
    a, b = random.randint(1, 6), random.randint(1, 6)
    if a == 6 or b == 6:
        hits += 1
print(hits / trials)   # close to 11/36 ≈ 0.306

The exact answer: P(at least one six in two rolls) = 1 − (5/6)² = 11/36 ≈ 0.306. The simulation agrees to two or three decimal places, and more trials bring it closer.

Common mistakes

  • Adding probabilities of events that overlap without subtracting the overlap.
  • Multiplying probabilities of events that are not independent.
  • Treating "three heads in a row" as making tails "due". Independent flips have no memory: this is the gambler's fallacy.
  • Getting a probability above 1 or below 0. That is always a sign of an error.

Quick recap

  • Equally likely outcomes: favourable / total.
  • Complement: P(not A) = 1 − P(A).
  • Addition: P(A or B) = P(A) + P(B) − P(A and B).
  • Multiplication: P(A and B) = P(A) × P(B) when independent; otherwise use P(B given A).
  • Simulate with a fixed seed to check your reasoning.

Try it

In the Do tab, write the addition rule and compare it with a simulation.

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