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Game Prototyping & Systems

Shipping a Game

Scope a game jam entry, publish a browser build on itch.io, and present your work as a design portfolio.

3 lessons · 2h 28m
  • Game jamsReading

    Scope a 48-hour jam game around one core mechanic, plan the hours, and cut features before they cut you.

    51m
  • Publishing on itch.ioReading

    Export a browser build, upload it to itch.io with a clear store page, and test it before making it public.

    48m
  • Designer portfolioReading

    Present your prototypes as design breakdowns that show the problem, your decisions, the evidence and the result.

    49m
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