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Game Prototyping & Systems

Mechanics

Detect AABB collisions, add gravity and jumping, and structure game flow as a state machine.

3 lessons · 1h 53m
  • Collision detectionReading

    Detect overlaps between axis-aligned boxes and points, and find every object a player touches.

    25m
  • Simple physicsReading

    Add gravity, ground contact, jumping and variable jump height to a canvas platformer.

    50m
  • Game statesReading

    Model menu, play, pause and game-over as a finite state machine with a pure transition function.

    38m
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