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Game Design Fundamentals

Systems and Balance

Tune a resource economy, design a level with a difficulty curve, and write a one-page narrative brief.

3 lessons ยท 2h 3m
  • Balance and economiesReading

    Model a game's resource economy with sources and sinks, and tune it with a small simulation.

    34m
  • Level designReading

    Design a level that teaches a mechanic and raises difficulty along a deliberate curve.

    44m
  • Narrative and worldbuildingReading

    Write a one-page narrative brief that ties story, world and mechanics together.

    45m
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