Skip to main content
Back to module
Agile Delivery: Scrum & Kanban · Agile Thinking

Scrum roles and events

Reading23mLesson 2 of 3 in this module

Map Scrum's three accountabilities, five events and three artifacts, and how they fit into one sprint.

Why it matters

Scrum is the most widely used agile framework. If you work on or with a software or product team, you will hear its words every day: sprint, product owner, backlog, stand-up, retro. Knowing exactly what each one means, and what it does not mean, lets you take part from day one and spot when a team's "Scrum" has drifted.

Scrum is defined in The Scrum Guide by its creators, Ken Schwaber and Jeff Sutherland. The current version (2020) is free and under 20 pages at scrumguides.org. Checked on 2026-10-23. This lesson follows it.

The idea in one paragraph

Scrum is a lightweight framework for solving complex problems in short cycles called sprints, each one month or less (two weeks is common). In every sprint a small team turns the most valuable items from a backlog into a usable increment, shows it to stakeholders, and reflects on how to work better. Scrum rests on empiricism: transparency, inspection and adaptation. You make the work visible, check it often and change course based on what you see.

Three accountabilities

A Scrum Team is small, typically 10 or fewer people, with no sub-teams or hierarchy. It has three accountabilities:

AccountabilityOwnsNorthside Sports Centre example
Product OwnerMaximising the value of the product; the Product Backlog and its orderThe centre's membership manager, who decides that court booking comes before class booking
Scrum MasterThe team's effectiveness and how well Scrum is understood and usedA coach who removes blockers, facilitates events and helps the organisation work with the team
DevelopersCreating a usable increment every sprintThe designers, programmers and testers building the app

"Developers" means everyone doing the work, not only programmers. A Scrum Master is not a project manager handing out tasks, and the Product Owner is one person, not a committee, though they can take input from many stakeholders.

Five events

EventPurposeTimebox (one-month sprint)
The SprintThe container for all the other eventsOne month or less
Sprint PlanningDecide why this sprint is valuable (Sprint Goal), what can be done and howUp to 8 hours
Daily ScrumDevelopers inspect progress towards the Sprint Goal and adjust the plan15 minutes
Sprint ReviewInspect the increment with stakeholders and adapt the Product BacklogUp to 4 hours
Sprint RetrospectiveInspect how the team worked and plan improvementsUp to 3 hours

For shorter sprints the events are usually shorter. A two-week sprint might have about four hours of planning, a 15-minute Daily Scrum each day, a two-hour review and a 90-minute retrospective.

Note what the Daily Scrum is not: a status report to a manager. The guide removed the "three questions" (what did I do yesterday, what will I do today, any blockers) as a requirement in 2020; teams can use any structure that focuses on the Sprint Goal.

Three artifacts and their commitments

Each artifact has a commitment that gives it focus:

ArtifactWhat it isCommitment
Product BacklogAn ordered list of everything that might be needed in the productProduct Goal: the long-term objective
Sprint BacklogThe Sprint Goal, the items chosen for the sprint and the plan to deliver themSprint Goal: the single objective for the sprint
IncrementA usable step towards the Product Goal, added to all previous incrementsDefinition of Done: the quality standard every increment meets

The Definition of Done is the team's shared checklist: for example "code reviewed, tests pass, accessible, deployed to the test environment, product owner has seen it". An item that does not meet it is not part of the increment and goes back to the Product Backlog.

One sprint, end to end

Day 1      Sprint Planning: goal "A member can book and cancel a court on their phone"
Days 1-10  Daily Scrum each morning; Developers build, test and integrate
           Product Backlog Refinement runs alongside (not an event, but ongoing)
Day 10     Sprint Review: demo to the centre manager and two members; backlog updated
Day 10     Sprint Retrospective: team agrees one improvement for next sprint
Day 11     Next sprint starts with Sprint Planning

Common mistakes

  • The Scrum Master as boss who assigns tasks. Developers decide how to do the work.
  • A proxy or committee Product Owner with no authority to say no.
  • Skipping the retrospective when busy, which removes the improvement loop.
  • Sprint Review as a one-way demo with no stakeholder feedback and no change to the backlog.
  • Extending the sprint to finish work. The timebox is fixed; unfinished work returns to the backlog.

Quick recap

  • Scrum delivers a usable increment every sprint of one month or less, based on transparency, inspection and adaptation.
  • Three accountabilities: Product Owner, Scrum Master, Developers.
  • Five events: Sprint, Sprint Planning, Daily Scrum, Sprint Review, Sprint Retrospective.
  • Three artifacts with commitments: Product Backlog (Product Goal), Sprint Backlog (Sprint Goal), Increment (Definition of Done).
Also in this lesson: